Natbro on the failure of the Xbox ecosystem:
My gripe is that, as usual, Microsoft has jumped its own shark and is out stomping through the weeds planning and talking about far-flung future strategies in interactive television and original programming partnerships with big dying media companies when their core product, their home town is on fire, their soldiers, their developers, are tired and deserting, and their supply-lines are broken.
Microsoft has been trying to shove Kinect down everybody’s throat. Meanwhile, the idea of a Steam Box is very exciting. It shouldn’t have even gotten to that.
Why is Valve the biggest digital retailer of games on Windows? (Because Valve is easier to work with, they welcome the indies, and they don’t charge $10,000 just for the opportunity to develop for their platform.)
That’s what Microsoft should have been.
On how Xbox used to be about games, and now it’s not.
It’s clear that Microsoft doesn’t care about small downloadable titles anymore, when as a gaming platform, XBLA was originally one of the coolest reasons to own a Xbox in the first year. Remember Geometry Wars? Titles like that are being smothered out in favor of pushing multimedia apps like Netflix and Hulu, as well as Microsoft’s own array of useless music streaming services. When you have to navigate through a maze of distracting multimedia functions to find your game library, suddenly it starts to feel like you’re not playing a game console anymore.
Valve hires incredibly talented and driven people. If you don’t have that you might not be ready to break down the corporate structure.
Walker is getting increasingly upset with not hearing about Half-Life 3 and thinks Valve should release some details. I think that you could make an argument that the reason Valve says nothing is that it drives people crazy.