This article is helpful and will hopefully at some point be unnecessary.
The problem, fellow nerds and geeks, is that we already know all this stuff. But the people in my family with tons of photos and videos on their phones don’t, and you can’t really explain it to them.
They don’t use iTunes – they synced music they like one time years ago (probably from someone else’s library) and then go to Pandora (but the idea of deleting all that music they never listen to? You may as well suggest they eat their kids if they’re starving.) iTunes Match? I love it. They have no idea what it is. And for $25 a year they’ll just stick with Pandora.1
Offload the camera roll? Where to? Some computer running Windows Vista that they never turn on anymore?
I use iPhoto and still think it’s weird that even though I have Photo Stream enabled I need to manage and delete duplicate photos on my camera roll.
Delete iMessages? They don’t even know what an iMessage is. They don’t have to delete messages from any of the other messaging apps they use.
I consider myself a pretty savvy Mac and iOS user and after seven generations some of this stuff still feels wonky. I know how to work around it…they don’t.
I’m surprised at the adoption rates Apple touts in their keynotes. Getting people in my family, non techies, to update their apps and iOS software is like pulling teeth…because it is. Delete all these memories and moments from my life for some bug fixes? Never. Besides, they like having this stuff on their phones so they can look at them.
The best tip here is to get rid of the Facebook iPhone app.1 I struggle with this one all the time.
Also, this one about regularly quitting apps – which people STILL do in 2014.
By closing the app, you take the app out of the phone’s RAM . While you think this may be what you want to do, it’s not. When you open that same app again the next time you need it, your device has to load it back into memory all over again. All of that loading and unloading puts more stress on your device than just leaving it alone. Plus, iOS closes apps automatically as it needs more memory, so you’re doing something your device is already doing for you. You are meant to be the user of your device, not the janitor.
If you’re unhappy with Music.app, check out Ecoute 2.
I think it encompasses more iOS 7 principles than Apple’s own app. The album view grid shows more albums than music.app, it scrobbles, and has a night mode.1
However, it still has some of the same problems music.app has, such as navigating and crashing with large iTunes Match libraries.
Two apps at about 150 megs. Everything else is a few megs or less.
Marco Arment on when iOS developers should charge for apps and how he’s struggling with that for his upcoming Podcast software:
This is the real reason why Apple doesn’t care about upgrade pricing: there’s no demand from customers. The market has shown that free apps will be downloaded at least an order of magnitude more than paid-up-front apps, and smart use of in-app purchase in a free app is likely to make more money. Over time, this trend has only become stronger and more clear.
Besides the constant crashing and sluggishness with iTunes Match enabled, it also can’t count.
I’m afraid of my dad upgrading his iPhone 4 to iOS7 and then complaining that it’s too slow, and then having to explain that there’s no going back. This is just how it is now.
Ars attributes some of that slowness to animations that are too long, but slow is slow no matter if it’s because of hardware or software.
A good primer on what you need to know about switching to Android from iOS. It’s also unintentionally a good list of reasons why most people won’t.
Pretty good list of scummy ways to make money with your iOS app.
As the saying goes, you don’t realize that you’ve run out of toilet paper when you’re standing in the supermarket. Instead of making your players load up on in-app purchases before they start your game, offer them assistance when they need it most — in the midst of battle! Contract Killer Zombies 2 uses this technique to great effect. Run out of ammo? Need a stronger weapon to kill a boss? No problem! Let the user pause the game and purchase what they need, and allow them to get back to what’s important — killing zombies!
Ask users to perform actions that have some value to you, and reward them with some in-game virtual currency.
Some things that you can reward your users for doing are:
- Inviting friends to the app via email, SMS, or Facebook
- Completing quick actions that generate value for you, such as Tapjoy or Sponsorpay
- Sharing scores on social networks
- Logging in to their social networks
- Subscribing to your mailing list
- Creating an account in your game
Money isn’t the only thing of value in a monetization strategy. A mention on a social network, as well as building your marketing list via email signups, are both actions that have a great deal of value.
This is kind of neat looking, but I think the buttons and progress bar are too small.
If you want to know what music.app will eventually look like just check out remote.app. Remote app already has features like Up Next and iOS-folderlike albums.
I think we’ve reached the point where the FFBBBBBBB sound from vibrating phones is actually more annoying than ringtones.
Here’s the thing. If I don’t want to be disturbed I put my phone in Silent mode. But you still get disturbed because you feel the phone in your pocket.
I didn’t know you could switch that off. This may be the best setting ever.
Angelo Coppola looks at switching from iPhone to Android.
Some good observations here, but in these sorts of switcher articles I read over and over about how you need to figure out if you want to continue investing in Apple and iTunes. What I would like to see is how those things are done in Android world and what it would take to migrate. I want a look at the Android equivalents of what’s in the Apple ecosystem: music.app/iTunes, iBooks, iPhoto, Videos, and the rest. How do I play music on the desktop in the Android ecosystem? Google music’s web app? Amazon’s web player? You’ve already lost. May as well use Spotify or Rdio.
I haven’t yet read a comparison of ecosystems. The hardware is nice, but it feels like this part is overlooked.