“The freemium model and how it threatens iOS gaming” by Craig Grannell

I’m sick of these iPhone apps that I buy and I’m still not done buying them.

Craig Grannell:

We now see freemium sports games that demand you pay for more ‘energy’ that is otherwise replenished at a painfully slow rate. And similar mechanics are evident in other genres, too. To my mind, this is the greatest threat to iOS gaming, which could become known not for great games, but for the fact it costs tens of dollars to buy yourself a right to play a bit of a game, but only for a set (and short) period of time, regardless of your level of skill and investment to that point.